@startuml
sprite $layers [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000008900000000000000000000000
0000000000000000000001CFFC2000000000000000000000
000000000000000000003EFFFFE400000000000000000000
00000000000000000006FFFFFFFF80000000000000000000
000000000000000000AFFFFFFFFFFB100000000000000000
00000000000000002DFFFFFFFFFFFFE30000000000000000
0000000000000005FFFFFFFFFFFFFFFF6000000000000000
000000000000009FFFFFFFFFFFFFFFFFFA00000000000000
0000000000001CFFFFFFFFFFFFFFFFFFFFC2000000000000
000000000004EFFFFFFFFFFFFFFFFFFFFFFE400000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB100000000
00000003DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE30000000
0000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
0000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
00000003DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE30000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB100000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
000000000004EFFFFFFFFFFFFFFFFFFFFFFE400000000000
0000000000001CFFFFFFFFFFFFFFFFFFFFC2000000000000
000000000000009FFFFFFFFFFFFFFFFFFA00000000000000
0000000003000005FFFFFFFFFFFFFFFF5000003000000000
00000001CF7000002DFFFFFFFFFFFFE3000006FC20000000
0000004EFFFB000000AFFFFFFFFFFB100000AFFFE4000000
0000008FFFFFD2000007FFFFFFFF7000002DFFFFF8000000
00000004EFFFFF5000003EFFFFE4000004EFFFFF50000000
000000001CFFFFF9000001CFFC2000008FFFFFC200000000
00000000009FFFFFB10000099000001BFFFFF90000000000
000000000005FFFFFE300000000003DFFFFF600000000000
0000000000003DFFFFF6000000005FFFFFE3000000000000
00000000000000AFFFFFA0000009FFFFFB10000000000000
0000000000000007FFFFFC2001CFFFFF8000000000000000
00000000000000004EFFFFE44EFFFFE40000000000000000
000000000000000001CFFFFFFFFFFC100000000000000000
00000000000000000009FFFFFFFFA0000000000000000000
000000000000000000005FFFFFF600000000000000000000
0000000000000000000003DFFE3000000000000000000000
00000000000000000000000AB10000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LAYERS(_alias) ENTITY(rectangle,black,layers,_alias,MATERIAL LAYERS)
!define MATERIAL_LAYERS(_alias, _label) ENTITY(rectangle,black,layers,_label, _alias,MATERIAL LAYERS)
!define MATERIAL_LAYERS(_alias, _label, _shape) ENTITY(_shape,black,layers,_label, _alias,MATERIAL LAYERS)
!define MATERIAL_LAYERS(_alias, _label, _shape, _color) ENTITY(_shape,_color,layers,_label, _alias,MATERIAL LAYERS)
skinparam folderBackgroundColor<<MATERIAL LAYERS>> White
@enduml